Multiple sections for Uniques explain in detail how to use each special bonus of the civilization.This is not a rating of its power, but an indicator of the most appropriate route to victory. The Victory Skew section describes to what extent the civ (and its individual leaders where applicable) is inclined towards particular victory routes.The Outline details the mechanics of how the civilization's unique features work and what their start bias is if they have one.This guide is divided into multiple sections explaining how best to use and play against this specific civ. Let us never cease from our fight - for there are always new worlds left to conquer. That is, until we take one of the wonders of the world and inspire all who fight under Macedon's banner. Though our people are always ready to see our realm expand, our soldiers may tire of constant warfare. Through great leadership, the powerful armies of Macedon shall conquer to the edge of the world! Combining training of the body and mind, our armies are as well-versed in mathematics and philosophy as they are in tactics. These content packs include exclusive civs, city-states, districts, buildings, wonders, natural wonders, resources, and a disaster, but not core game mechanics - all you need is the base game and the Gathering Storm expansion for those. Maya/Grand Colombia, Ethiopia, Byzantium/Gauls, Babylon, Vietnam/Kublai Khan, Portugal.Vikings, Poland, Australia, Persia/Macedon, Nubia, Khmer/Indonesia.It also assumes you have all other Civ 6 content, listed below, though it is not necessary to have these to utilise the key strategies of each civ. Following this guide requires the Gathering Storm expansion.
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